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  • HTML5 vs Native Phone Apps - One Example

    • 11 Aug 2011
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    At this point, do developers have to choose one mobile platform over another?

    Dan Pilone: Unfortunately, yes. Either that or they're choosing both iOS and Android and basically writing their applications twice. There are some mobile applications that are great as HTML5/CSS3/JavaScript and those are cross-platform, but I still think nothing beats a true, native application. As a great example, try ordering pizza from Papa Johns through their web application — it's well-done, pretty straightforward, and it looks a lot like an iOS application. Then use Chipotle's native iOS app. It's phenomenal. It doesn't do a whole lot more than Papa John's mobile web app, but the Chipotle app's user experience is dramatically better.

    Papa Johns web app and Chipotle native app

    via radar.oreilly.com

    Great example from the authors of Head First iPhone and iPad Development.

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  • An iPad success story

    • 10 Aug 2011
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    I’ve had laptops and cellular internet connectivity for 7 years, but I never would have done something like this before. Why?

    • I wouldn’t have been able to easily find a good app to do this without being bombarded with spam in my Google search. (And many of them would be Windows-only.)
    • When I did finally find an app that looked reasonable, I wouldn’t have been able to find any trustworthy reviews, being bombarded instead by more search spam.
    • When I went to buy it, it probably would have cost more.
    • I wouldn’t have trusted it comfortably enough to install it on my computer.
    • It might not even work.
    • If it did work, I’d probably need longer to figure out its learning curve, and navigating wouldn’t be as easy or fast with a keyboard and trackpad.
    • Taking out the laptop in the car, and passing around a laptop to show the final product, would feel much clunkier than using the iPad.

    The computing revolution brought on by iOS, the hardware, and the App Store ecosystem is a bigger deal than we realize.

    via marco.org

    Marco Arment on using an iPad 3-D drawing app to design his mother's kitchen. From his car. On a 1-hour drive.

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  • Khoi Vinh: iPad magazines "bloated, unfriendly, expensive"

    • 28 Oct 2010
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    My opinion about iPad-based magazines is that they run counter to how people use tablets today and, unless something changes, will remain at odds with the way people will use tablets as the medium matures. They’re bloated, user-unfriendly and map to a tired pattern of mass media brands trying vainly to establish beachheads on new platforms without really understanding the platforms at all.
    via subtraction.com and gigaom.com

    Says Khoi Vinh, former design director for the New York Times.

    Edit: Oh, and isolated, too. How many of these apps lack copy-and-paste, or easy Twitter sharing? Which, one would think, is in the publisher's interests...

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  • How much does it cost to develop an iPhone application?

    • 14 Oct 2010
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    One thing that would be interesting to look at is the amount of time that we had to work on the iPad version. Apple set a product release date that gave us 60 days to do the development. (That was later extended by a week.)

    We started the iPad development from scratch, but a lot of our underlying code (mostly models) was re-used. The development was done by two experienced iOS developers. One of them has even written a book: http://appdevmanual.com :-)

    With such a short schedule, we worked some pretty long hours. Let's be conservative and say it's 10 hours per day for 6 days a week. That 60 hours for 9 weeks gives us 540 hours. With two developers, that's pretty close to 1,100 hours. Our rate for clients is $150 per hour giving $165,000 just for new code. Remember also that we were reusing a bunch existing code: I'm going to lowball the value of that code at $35,000 giving a total development cost of $200,000.

    via stackoverflow.com

    Craig Hockenberry (of Twitterific fame) discusses what it takes to develop an iPhone application.

    Design and project management brings his estimate to $250,000.

    If you have to ask, you probably can't afford it.

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  • iPhone apps have become more popular than major TV shows

    • 11 Oct 2010
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    Media_httpcdnventureb_gsgml
    via venturebeat.com

    No single app comes close to one of these TV these series' audiences. Still, taken as a whole, iOS's attention numbers are impressive.

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  • Should Facebook own us? In praise of (lots of little) apps

    • 9 Oct 2010
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    The Platform vs. the App_1.m4a

    1. The app approach to signal vs. noise

    Seems our electronic lives have become nests of priority inboxes. No, I don't mean Google's latest Gmail enhancement, but something more longstanding and fundamental.

    The web's loosely knit components -- by now we call them web apps -- have allowed us to layer on services and tools, as if the next thing might save us from the noise and bring us just the message we want just when we want it.

    And now we're using phone apps for this.

    Read the rest of this post »

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  • The Reinvention of Print, One App at a Time

    • 9 Oct 2010
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    • apps business reading
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    Thus, it isn't outlandish to predict that the most successful publishers will be those that create better and more enhanced experiences with the new digital product, rather than just exporting an InDesign file out as an ePub or a PDF. The experience needs to be better.

    That's where ScrollMotion comes in. Josh Koppel frequently talked about how a core part of his company’s mission is to make the experience additive, not reductive. Digital publishing should not be about putting a PDF of a magazine on an iPad, it should be about creating an experience that is better, specifically because it is digital and it can do more things than a static printed book. The content is dynamic.

    via mashable.com
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  • More apps should do this re backrounding on iOS4. Thank you @trapster

    • 9 Jul 2010
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    Media_httpimgmobypict_lfsnf
    via mobypicture.com

     

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  • From desktop to apps

    • 12 Jun 2010
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    Keynote on iPad is way more interesting than it’s desktop counterpart. I honestly don’t know how to add animations on keynote for Mac OS. But it’s a breeze to do on the iPad. And while I know how to add images and shapes on keynote on the Mac, it’s just much more fun and inspiring to do it on keynote for iPad.

    Some say the iPad is best suited for content consumption and not content creation. I believe it’s partially true because many app developers haven’t changed their perspective for a touch interface.

    And that perspective is a big deal and a big opportunity.

    via bijansabet.com

    One week with an iPad, and I couldn't agree more with Bijan Sabet on this. It will take time for the software to catch up, but wow, what a device. And what an opportunity.

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  • Post: Moving beyond apps contests

    • 8 Jun 2010
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    • action apps code competitions dcweek post
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    The goal of all of this has been to harness the excitement of development for good, but also to go beyond the contests — to build communities of practice. Peter calls these innovator networks. If we’re lucky, these may grow into innovation marketplaces that just might be self-sustaining.

    Beyond Apps from Peter Corbett

    Read the rest of this post »

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